

You can stall if your speed drops too low, but even that is pretty forgiving and easy to recover from. Flying upside-down or sideways at top speed and maintaining a constant altitude, more or less indefinitely, is just fine. G-forces are not a thing, as making hairpin turns in any direction while travelling hundreds of miles an hour won’t bother you or your aircraft. It’s possible to land on about 100 feet of runway by coming to almost a complete stop mid-air and then barely kissing the ground with your wheels at the last second. The controls are very arcadey, even without Novice Mode enabled. There’s lots of detail and variety in terms of different aircraft and loadouts, but it’s definitely not a simulation in the sense of the games I grew up with, like IL-2 Sturmovik. It’s more like a modern Top Gun game, sticking you in the cockpit of a jet as a superhuman mercenary ace for some pulpy, cinematic dogfighting action. Project Wingman isn’t really that, and it’s not trying to be.

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Steam User Rating: 90% of user reviews are positive (based on 187 reviews)
